Saved or dead? The Escapist dissects game dynamic
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Nobody dreams of save-and-restoring (though some of us have had nightmares of it). So why is it such a common device in compuer games? In Killjoy: How inconsequential death took the joy out of virtual life Marty O’Hale deconstructs the dynamic behind excessive death-and-reload. Then he proposes five tenets that would break the cycle and make gaming overall more fun. [GT]
Killjoy: How inconsequential death took the joy out of virtual life