Sussex University replicates itself in Second Life

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It’s all been a bit quiet on Second Life news recently (you know how much we love Facebook these days). The rush of companies and organisations setting up shop in the virtual world may have died down, but Sussex University has decided to build a presence there.

The “island” looks like the real campus, and visitors can go to the library, attend online seminars, or visit the Students’ Union…

JFK assassination to be recreated in Second Life

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I still think the Martians killed President Kennedy. It makes sense if you think about it: maybe they did possess magic bullets capable of zinging around right angles and defying the laws of physics. And if the shots came from space, that would explain why they couldn’t be traced. Really, it makes perfect sense. I’m writing a book about it. But in the meantime, conspiracy theorists wanting a new spin on the Kennedy assassination can now visit a virtual version of Dealey Plaza in Second Life.

Call the cops! Thieves are loose in Habbo Hotel…

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It shouldn’t come as a surprise that there are real thieves going about their nefarious business within virtual worlds. It’s inevitable once people start spending real money on virtual items for their avatar or room. If those items can be stolen, then there’ll surely be people trying to steal them. Such is the case in Habbo Hotel, where a group of Dutch teenagers has been accused of nicking more than 4,000 Euros worth of virtual furniture from other users.

20 trends defining virtual worlds in 2007

So, I spent two days soaking up presentations, viewing demos and talking to people at the Virtual Worlds Forum Europe conference in London last week. I’d label myself as an interested participant – I’m enthusiastic about the potential of virtual worlds – but nowhere near as steeped in their culture as most of the other attendees.

With that in mind, I’ve compiled a list of 20 trends and ideas that I picked up at the conference, which seem to be the most important and/or interesting ones affecting the development of virtual worlds right now. They’re entirely subjective, of course, but I think they’re all valid points. See what you think…

1. Shedloads of virtual worlds will be launched in 2008. Although the conference saw a lot of discussion about Second Life, Habbo Hotel, Club Penguin and other existing virtual worlds, there’s clearly more where they came from. There’s a number of virtual worlds in closed beta, or still effectively technological demos, but they all seem to be targeting next year for launch.