Tag: COVID-19
Majority of Brits now prefer digital banking, claims survey
The majority of UK consumers want greater control and flexibility over their financial products and prefer digital banking, new research from Yobota has revealed. The London-based technology company commissioned an independent survey among 2,003 UK adults. It found that 58% of banking customers believe they should have more power to renegotiate or change their…
What Trying To Stay Active During COVID-19 Taught Me About Riding A Bike
First, a confession. It’s been a very long time since I last threw my legs over a bike and rode off on the road. While I like to think of myself as an active person, cycling is one activity I’ve never really been desperate to re-acquaint myself with until COVID-19 upturned our lives. However, fired…
COVID-19: 9 key trends shaping industry response
Frost & Sullivan’s recent analysis, The Reshaping of Industries Caused by COVID-19, encompasses nine key trends that will emerge from industries reshaping as a response to COVID-19. Chris Price reports... With the pandemic’s negative impact on the global economy, immediate action is critical. Technology leaders must assess the emerging opportunities resulting from COVID-19 and provide technological…
Millions suffer eye problems resulting from lockdown, poll claims
Seven in 10 office workers upped their screen use during lockdown - with millions suffering eye issues as a result, research has revealed. A survey of 2,000 18 to 60-year olds revealed 37 per cent have experienced tired eyes from looking at screens too often. One third (34 per cent) have had headaches, 20 per…
The Role of Business Analysis in Navigating COVID-19
No corner of the business world has been unaffected by the COVID-19 pandemic. Following the World Health Organization (WHO) officially identifying COVID-19 as a global pandemic, several businesses worldwide were forced to close their doors indefinitely to comply with social distancing practices and lockdown requirements. Businesses that have been lucky enough to remain operational have…
Smartphone sales down 20% in Q2, claims Gartner
The COVID-19 pandemic has continued to impact the global mobile phone industry, as worldwide smartphone sales to end users totalled 295 million units, a decline of 20.4% in the second quarter of 2020, according to Gartner, Inc. Among the top five smartphone vendors, Samsung experienced the largest decline in sales while Apple’s smartphone sales were…
McAfee COVID-19 threat report reveals 375 new threats per minute
Cybersecurity company McAfee has released its McAfee COVID-19 Threat Report: July 2020 examining cybercriminal activity related to COVID-19 and the evolution of cyber threats in Q1 2020. McAfee Labs saw an average of 375 new threats per minute and a surge of cybercriminals exploiting the pandemic through COVID-19 themed malicious apps, phishing campaigns, malware, and more.…
Global IT spending slips as companies focus on essentials
The Coronavirus outbreak has caused global IT spending to slip 8% this year, with thousands of companies cutting their technology and service budgets and financing only essential IT costs. Although the entire sector is forecast to shrink, IT devices and data centre systems are set to witness the most significant drop in consumer spending this…
Stressed home workers struggling to switch off during COVID-19 lockdown
Stressed home workers are struggling to switch off during COVID-19 lockdown and it’s impacting their mental health, according to the findings of a new study by cloud communications platform provider, 8x8. Almost half (42%) feel more stressed and overwhelmed than when in the office, blaming too many apps, a blurring of the lines between work…
AR solution lets you take a ‘seat’ in empty stadium
Here's an interesting idea for how to get a bit more excitement out of watching football matches in the Covid-19 era without actually being allowed into the stadium to watch your team play. Oz Sports and RVX Productions, whose work has been featured in Hollywood movies, have joined forces to add augmented reality (AR) technology…