Top five dream digital music partnerships

This morning, Spotify and 7digital announced a ‘strategic partnership’ that’ll let Spotify users click straight through to buying MP3s on 7digital. Although I’ve awarded both of them an official Tech Digest badge of awesomeness in the past, the tie-up isn’t much more than the sum of its parts. Let’s have a look at five other dream partnerships that could really rock the world of digital music.

Pink Floyd and Guitar Hero

Once, not long ago, that would have read “The Beatles”, but the Fab Four’s estates have now given the thumbs up to Beatles Rock Band, so the net has to be cast a little wider. There are still a few digital standouts – most notably Pink Floyd but also Led Zeppelin – that haven’t worked very much with the Guitar Hero or Rock Band developers.

Other holdouts – Metallica, Tool and AC/DC have reneged on their digital hesitancy to get more heftily involved with the series. Tool provided artwork and several songs to Guitar Hero: World Tour, and Metallica are producing their own version of the game.

Top of my list, though, is Pink Floyd. As a massive fan of The Division Bell, I can’t think of anything more awesome than twiddling my way through “Coming Back to Life”. Blasting through ‘Money’ on bass in 7/4 time.

Major labels and Bittorrent

This might be a bit of a contentious one, and it’s probably the least likely of the lot, but it’s also the one that could prove the most fruitful. The major labels have the content cracked – the one thing people don’t say about them is that they have bad taste in bands – and Bittorrent is one of the most efficient distribution systems that there is.

If a major label set up a subscription-based Bittorrent tracker, where for £5 or a month or equivalent people were free to download and share playlists of as much as they like of that label’s content, then there’d be umpteen different benefits for the label.

Firstly, people in the community would emerge as tastemakers, who’d be great for the label working out which acts can sink or swim. Secondly, they’d not have to worry about distribution at all – the more popular an act, the faster everyone’s downloads would be. Lastly, they could easily track the relative popularity of different bands and allocate the revenues accordingly.

Audiosurf and Mobile Phones

Last year, I met with a senior staff member at Namco Mobile over my allegations that ‘mobile games are almost always awful’ – a view that I generally still hold. We had a good chat, and respectfully differed on a few things. But then I told him that he should convert Audiosurf to mobile.

He looked confused – ‘what’s Audiosurf?’. I explained that it’s a game where you load in whatever MP3s you like, and then it generates a track for you based on that song, where fast bits slope downhill, slow bits slope uphill and obstructions appear in time with the beat. You then race along the course, picking up blocks and lining them up in a grid.

It’s basically a bit like iTunes playing Tetris at WipEout. It’s absolutely perfect for mobile – short games, low graphics requirements, and global high scores uploaded via internet connections. Plus that compulsive ‘must beat the high score’ factor that’s seen me listen to far more Girls Aloud songs than anyone ever should.

If you want to see what I’m on about, then the game costs just £6, and there’s a free demo available too. Go check it out, and then think of how cool that’d be to play on the bus.

Ninjam and Freesound

Thanks to @filiphnizdo for the tip on this one, because I wasn’t aware of the awesome-looking Ninjam until this afternoon. It’s crazy collaboration software that lets musicians jam with each other.

Think that’ll result in a latency mess? You’d be right, except that it delays the playback of your tracks to other musicians until the end of a bar. You’re playing along, therefore, with what the other musicians were playing during the last bar. As a result, it doesn’t work so well for pop music, but works brilliantly for more ‘jam’-y genres like jazz and post-rock.

Freesound, on the other hand, is a database of samples with creative commons licenses that anyone can use. A tie-up between the two, therefore, would be fantastic for the creation of sample-laden, gently evolving tracks – a bit like Lemon Jelly or Boards of Canada. It’s got to be moddable into the software, right?

Spotify and Last.fm

But I’ve saved my absolute favourite for last. A tie-up between Spotify and Last.fm, with the former supplying music and the latter supplying the social network and recommendations functionality, would be the best thing since sliced bread.

Spotify knows this, and founder Daniel Ek has publicly stated that he’d love to license Last.fm’s recommendations engine. Last.fm’s weakness is that it doesn’t do much in the way of full-track on-demand streaming. Spotify’s is that it doesn’t do radio very well. Surely, a match made in heaven.

Will we ever see it? Despite Spotify’s advances, Last.fm has been a little tight-lipped on the subject. Part of that is that it’s got its own problems to deal with at the moment. Part of that might also be that it thinks it can replicate Spotify’s functionality itself without their help. Whether that’s true or not, Spotify has the buzz right now – and Last.fm doesn’t. You can’t disregard that factor.

Your turn

What would be your dream matchup? Drop us an email – [email protected] – and tell us, and we’ll showcase the best of your suggestions in a future post.

Kid breaks Guitar Hero world record, and Guitar Hero guitar

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A 14-year-old has smashed the previous world record for Guitar Hero III: Legends of Rock, and managed to break a guitar while doing so. The kid, Danny Johnson, notched up a score of 973,954 on DragonForce’s “Through the Fire and Flames”, breaking the previous record of 899,703.

Danny managed a streak of 3,558 notes in a row, until the blue button broke on the guitar. Harsh luck, considering that there were less than 200 notes to go before the end of the song. His massive score was achieved by calculating the optimum moments to use Star Power – either in the “Red Snake” or “Twin Solo” segments of the song.

Danny plays piano, guitar, drums, saxophone and oboe in real life, and he claims his skills at Guitar Hero help him nail tough real guitar solos. It’s unclear if he’s now an oboe badass, too. Maybe when Oboe Hero is released…

(via the New York Times)

More Guitar Hero shenanigans: Guitar Hero III has made more money than any other videogame ever | Guitar Hero cupcakes are packed with star power

DJ Hero coming this year

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Not really into guitars? More a fan of the humble DJ? Well, don’t worry – Activision’s got a videogame for you too. The games publisher’s CEO, Bobby Kotick, has confirmed that DJ Hero is in production. He told CNBC:

“We have this product called DJ Hero coming out later this year which is a turntable that you can actually play competitively, spin discs and mix on”

He also talked up the benefits of online play and tacky plastic peripherals. I’m with him on the former, but I’m not sure about the latter. I’m hoping that DJ hero will cater for Indie DJs, too.

(via Gamesindustry.biz)

Related posts: Guitar Hero III has made more money than any other videogame ever | More footage of the ace Guitar Hero Air Guitar Rocker

Guitar Hero cupcakes are packed with star power

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At the moment, I’ve got a bunch of chocolate cornflake clusters to serve my sugar habit, but when they run out I’ll definitely be making these. For best effect, arrange them on a cooling rack in the pattern of one of the solos in ‘Through the Fire and Flames‘.

In fact, if you laid out that entire song in cupcakes, I wonder how many people it would feed. Answers on a comment-shaped-postcard.

Domestic Scientist (via Crafty Crafty)

Related posts: Serious about Guitar Hero? So is Logitech | Guitar Hero makes music look easy – 2.5 million extra kids learning instruments thanks to video games

Serious about Guitar Hero? So is Logitech.

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I’m sure you’ve seen those pictures of real guitars modded to work with Guitar Hero, and coveted them furiously. Me too. Well, covet no longer, because you can have your very own wooden guitar to play Guitar Hero on, courtesy of Logitech.

The guitar, over there, has a rosewood fretboard, metal frets, and a wireless range of up to ten metres, via 2.4GHz wireless technology. It’s even got the slider bar from Guitar Hero World Tour, so you can get that awesome whooshy phaser sound.

It’s PS2/PS3 only, but Logitech reckons it’ll work fine on all versions of Guitar Hero, and Activision has even fully licensed it to that effect. It’ll be available on Amazon UK, and cost a rather-hefty-but-oh-so-worth-it £150.

Logitech

Related posts: Gibson Guitar introduces limited edition Dark Fire | Guitar Hero makes music look easy – 2.5 million extra kids learning instruments thanks to video games

Guitar Hero makes music look easy – 2.5 million extra kids learning instruments thanks to video games

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Hear that sound? That’s the slow, disjointed, tortured noise made by 2.5 million 14-year-old boys currently trying to work out the opening chords of ‘Smoke on the Water’ on their new proper guitars.

It’s all thanks to the success of music games like Guitar Hero and Rock Band, which have triggered a massive surge in the number of kids learning to play musical instruments. The Times says a survey by Youth Music found that over half of…

BUY THIS GAME: Audiosurf

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The incredible, awesome, Audiosurf has just managed itself a 75% price cut, and can now be bought for the staggeringly low price of US$2.50. That’s £1.60. Seriously – at that price you need this game in your life. It’s one of the best PC games this year.

It’s sort-of a cross between Tetris, Guitar Hero, iTunes and crack. It’s a musical puzzle game, but that sounds way more boring than it actually is. You load in any MP3 you like, and from the waveform of the song, it generates a course which you race along picking up and matching coloured blocks. The fast, loud bits of the song are downhill, the slow, quieter bits are uphill. I’ve embedded a video of the gameplay over the jump, to help you get it…

NOISE GATE: Record Labels vs. Guitar Hero – who owes who?

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Over the last month or so, there’s been an almighty argument between music labels and makers of rhythm games like Guitar Hero and Rock Band over who owes who. Major labels claim that the games wouldn’t exist without the music, but the games developers point out that the music in the games gets a massive promotional benefit. Who’s right? Click over the jump for my opinion…

Christian Guitar Hero: Like Guitar Hero but with God instead of Satan as the final boss character?

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I derive most of my philosophy for life from the film School of Rock. In the film, Tenacious D’s Jack Black plays a school teacher teaches a bunch of school kids about rock & roll, and what it really means to rock out. He teaches them about real values like sticking it to the man and about questioning authority and not blindly obeying it. So it isn’t exactly surprising to learn that a few Christian types take exception to rock & roll – and have labelled it satanic. In the past they’ve even cited l istening to Stairway to Heaven backwards as evidence of satanic messages (presumably because they’ve never listed to, say, Slayer, forwards).

As you might imagine though, this all makes playing Guitar Hero tricky for pious Christians who want to rock-out too, but in a way that isn’t going to send them to Hell. Lucky then, that Digital Praise has come up with a Christian clone of Guitar Hero: Guitar Praise: Solid Rock for the PC…